

Unlike the original Assassin's Creed, the game is not told through the perspective of Desmond Miles, but rather the perspective of Altaïr Ibn La-Ahad, although the menu screens do take place in the Animus. It features five cities, Tyre and Aleppo, Jerusalem, Acre and Damascus. The game also features three different levels of difficulty, allowing for more experienced players to take on a bigger challenge. Seven different weapons are available, including the hidden retractable blade, a sword, crossbow, explosive bombs, smoke bombs, and throwing knives. It was released in the United States on February 5, 2008. It is a prequel to the 2007 video game Assassin's Creed, developed by Gameloft and published by Ubisoft. The game's combat system consists primarily of weak attacks, strong attacks, blocks, and combos of the three with the sword, while bombs and projectiles are made available in later gameplay. Assassin's Creed: Altar's Chronicles is a video game released for the Nintendo DS, Android, iOS, webOS, Symbian, Java ME and Windows Phone. The touchscreen is utilized for mini-games, like interrogation and pickpocketing, as well as displaying a map during standard gameplay. The game's main gameplay featured a 3D platform-puzzle game format with third person hack-and-slash combat and more limited stealth maneuvering. Assassins Creed APK for Android Free In English V 3.2.2 4. It takes advantage of the Nintendo DS features. Still, they get a little tiresome after the first couple of times you play them.Assassin's Creed: Altaïr's Chronicles is a prequel to the 2007 video game Assassin's Creed. Both are somewhat silly and unrealistic but can be surprisingly challenging.

One sees players interrogating enemies by touching pressure points on a drawing of a human back, while another involves pickpocketing other characters by looking at a close-up of the contents of their bags and using the stylus to drag the desired item through a clutter of objects. For starters, we can't really see more than about 10 yards in front of or behind of Altaïr, which means many of our jumps are made with blind faith that there will be a platform for our hero to land on.Īside from jumping, climbing, and fighting, the only other activities in Altaïr's Chronicles are little mini-games that make use of the DS' touch screen. The problem, as is unfortunately the case in many action/adventure games designed for the DS, is that the system's minute screen is just too tiny for what the developers wanted to do.


Indeed, controlling Altaïr as he moves around city environments is like playing in a giant urban jungle gym - a video game version of parkour. It's a gorgeous game full of detailed buildings and accurately scaled people who move with motion-captured fluidity and grace. At the start, most players will likely be impressed by the striking 3-D environments and characters, which are easily counted among the best yet created for Nintendo's two-screened handheld.
